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The Depths 👁️ [BACKSTORY] (DOORS FANGAME)

The Depths 👁️ [BACKSTORY] (DOORS FANGAME)

A Roblox experience owned by CREATlVELY.

HorrorENhorrorfan-gamedoors

Description (written by the developer; not a statement by this register)

❗Play the new Backstory gamemode to see how you will end up in The DEPTHS (Floor 2)❗ A FAN MADE continuation of LightningSplash's DOORS about- u-um.. i think you already know ❗ HEAVILY RECOMMENDED to play without any help or guide. ❗ ⚠️ Epilepsy, sound, and flashing lights warning 🎧 Headphones recommended 📷 5-10 graphic settings recommended! 🔈Recommended to play on a high volume for a further immersive experience 🎵 All music composed by Creatively and can be found on youtube! 🛠️ This game is in Alpha; Many things are subject to change, and some things may break. Creatively: Programming, Game/UI/Graphics/Audio Design, Music Producer, Writer, Builder, Modeler, Environment Artist, Game Design, Animation RediblesQW & LSplash: Inspiration and developers of original game whoabobo: Head modeler / Assisted Room Creation Baczos: Figure model ⚠️This game contains no doors assets. everything has been carefully recreated! For business inquires, join our social's server!

Last updated by the developer 30 Aug 2024, 05:24 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
152,841
lifetime visits
88%
liked (952 👍 / 129 👎)
2,795
favourites (18.3 per 1k visits)
1 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeff Shop UNBREAKABLE Crucifix
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome60,376 · 100.0% win
Out of my way · other32,604 · 66.7% win
Unwanted Visitor · other4,759 · 0.00% win
It Stares Back · secret126 · 0.00% win
Rock Bottom · progression101 · 0.00% win
How the tables have turned · other11 · 0.00% win
Terminated · other6 · 0.00% win
Deceive Deceiver. · other3 · 0.00% win
Eleventh Hour · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked4 October 2026 — 88 % liked24 October 2026 — 88 % liked3 November 2026 — 88 % liked15 August 20263 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:3688no change
24 Oct 2026, 11:3688no change
4 Oct 2026, 11:3488no change
14 Sept 2026, 08:5088no change
15 Aug 2026, 07:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.