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Eldor: Legacy

Eldor: Legacy

A Roblox experience owned by The Mahouists.

OtherENunfinishedtestingstory-driven

Description (written by the developer; not a statement by this register)

/ / / / Please note that this is just a testing place. Nothing complete is in the game and buying the game in this stage will NOT deliver anything playable. / / / / The story is not finished; the quill writes, and writes, and writes. PC is the only console that you can play the game on. The life you once had; traded for a curse of your choosing. Alas, you're going to live forever. Vigor is in the air as you seek out what legacy can be pulled from the cracks of this unforgiving world. Everything in your power is now held by hands you can only control with revolt and revolution of your own being, and maybe a touch of kindness from the newfound essence you found yourself. Can you break free from these hands? Or will you choke reality with them? The quill writes with every story you tell. Created, developed and wrote by arcaneryu. Contributors were the hands that carried me through writing this story for you all to relive.

Last updated by the developer 2 Apr 2026, 17:28 UTC.

0
playing (measured 19 Aug 2026, 01:18 UTC)
230
lifetime visits
100%
liked (13 👍 / 0 👎)
13
favourites (56.5 per 1k visits)
1 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eldor Donation
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eldor Tester · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.