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BALL🪐

BALL🪐

A Roblox experience owned by Testubers.

SimulatorENgrowth mechanicabsorptioncity destruction

Description (written by the developer; not a statement by this register)

The voracious Devourer🐲 of Worlds has arrived on Earth and wants your help to eat everything! 🌎 Roll your way through detailed zones, starting small and growing your way to become the biggest BALL 🌎 🍿 Start by rolling over ants, popcorn, and other picnic items, growing bigger and bigger as you absorb more 🍿 🌳 As you grow, you'll be able to roll up trees, cars, and even houses 🌳 🌇 Can you get big enough to consume an entire city, and... maybe... the devourer itself? 🌇 🎮 Play today to find out as you roll your way to victory! 🎮 👍 Don't forget to favorite & a thumbs up if you enjoyed! ⭐ 📢 See any issues with the game? Report them to our socials! 📢

Last updated by the developer 22 Apr 2024, 18:49 UTC.

0
playing (measured 15 Aug 2026, 05:23 UTC)
4,518
lifetime visits
75%
liked (12 👍 / 4 👎)
36
favourites (8.0 per 1k visits)
1 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First-Timer! · welcome3,160 · 0.00% win
Reached the Dog Park! · progression1,184 · 0.00% win
Reached Greenville! · progression736 · 0.00% win
Rebirth · progression395 · 0.00% win
Won in PvP! · other204 · 0.00% win
Became the Devourer! · progression67 · 0.00% win
Rebirth (5x) · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.