[AGI + NAGI!] Blue Lock: Battle Grounds
A Roblox experience owned by JustaRandom Studio.
Fighting & PvPENanimefightingBlue Lock
Description (written by the developer; not a statement by this register)
A battle grounds game based of the anime "Blue Lock" and the games "Blue Lock: Rivals", "Azure Latch" Fight others using characters based on the anime blue lock Thanks to: ❤️Danxl (Co-Owner) for making the combat system ❤️Razzlerboxerr for helping with vfx ❤️Ianis_Lover60 for helping with the awakening and move scripts ❤️bunny439960 for making the game more balanced and fun ❤️ALSNTP27 for testing older updates (He hasn't been online since a long time ago, No I don't know what happened to him) ❤️KUJOKUJOOJ for giving ideas and concepts to me and the team And finally.... ❤️Thanks to all of yall for making this game be possible, without any of you I couldn't have done it! My dreams was never to make money or anything it was to have a game that people could play and have fun with while the game is goofy and silly!❤️ Thank you all❤️ -JustaRandomPerson & the whole team ❤️
Last updated by the developer 29 Jul 2026, 20:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 06:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.