Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Subtraction: Remain In Dark

Subtraction: Remain In Dark

A Roblox experience owned by Lotus 7.

HorrorENsurreal horrorliminal spacespsychological thriller

Description (written by the developer; not a statement by this register)

[Epilepsy warning!] Current episodes: 5 This game was inspired by: The Prisoner (1967-1968) Omori (2021) Remain In Dark (1984) Peanuts or "Good Ol' Charlie Brown" (1950-2000) The Dead Kennedys & various other Punk Bands (Icon based on The Cave's 1984 EP, "Remain In Dark") Tags: surreal, abstract, dream, horror, liminal, liminality, liminal space, "Don't get YourSelf killed."

Last updated by the developer 2 Mar 2024, 10:45 UTC.

0
playing (measured 11 Aug 2026, 09:48 UTC)
7,126
lifetime visits
96%
liked (217 👍 / 8 👎)
787
favourites (110.4 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A Change of Mind · progression645 · 0.00% win
Violent Pacification · other405 · 0.00% win
Achluophobia · progression166 · 0.00% win
Curiosity killed the cat · progression86 · 0.00% win
Heart To Heart · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked6 September 2026 — 96 % liked26 September 2026 — 96 % liked6 October 2026 — 96 % liked26 October 2026 — 96 % liked17 August 202626 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 17:5196no change
6 Oct 2026, 17:4996no change
26 Sept 2026, 17:4996no change
6 Sept 2026, 16:0796no change
17 Aug 2026, 16:0196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.