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Defense Until Death Simulator

Defense Until Death Simulator

A Roblox experience owned by Defense Until Death.

Tower defenseENTower DefenseZombie SurvivalMedieval Theme

Defense Until Death Simulator is a tower-defense experience created on March 2, 2023. The game has accumulated 32,872,120 lifetime visits and 82,525 favorites. Currently, 16 users are playing. The title holds an 87% like percentage. Players engage in building defenses and summoning soldiers to resist zombies.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Defense Until Death Simulator ⚔️ Building Defense Tower, Summoning Soldiers. Let's join this Crazy Epic battle! 💪 Collect:Soldiers, Towers. ⚡ Equipment : Weapon, Shield, Cape, Armor, Helmet. 👊 Skills. 👍 Upgrade: Soldiers, Towers, Skills, Supply, Production. 🧡There are many gems in this game and they are easy to obtain. 🧡 How to resist thousands of zombies and become a God? 🌟 Set up Towers Behind your gate. 🌟 Summoning Soldiers on the Battlefield. 🌟 Don't die, otherwise your soldiers and towers will die too. 🌟 Fighting Behind Your Soldiers. ✨Prepare for glory! ✨ Codes: "1000LIKES", "3000LIKES", "5000LIKES" and "10000LIKES" next code will be unlocked at 30k TAG: Medieval, Sparta 300 heroes, Tower defense, Tower defense Simulator, Survive, Zombie

Last updated by the developer 9 Aug 2026, 08:22 UTC.

16
playing (measured 10 Aug 2026, 15:31 UTC)
32,872,120
lifetime visits
87%
liked (43,435 👍 / 6,730 👎)
82,529
favourites (2.5 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coin
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kills 100 · progression2,383,500 · 7.8% win
Kills 1K · progression1,407,830 · 4.6% win
Kills 10K · progression303,995 · 0.90% win
Kills 50K · progression62,705 · 0.70% win
Kills 150K · progression17,239 · 0.10% win
Kills 500K · progression2,259 · 0.10% win
Kills 1M · progression493 · 0.00% win
Kills 2M · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2287no change
23 Aug 2026, 15:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.