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CHAOS ARENA [CHAKRAM UPDATE]

CHAOS ARENA [CHAKRAM UPDATE]

A Roblox experience owned by FUEL STUDIOS OFFICIAL.

Fighting & PvPENfightingcharacter-basedfree-for-all

Description (written by the developer; not a statement by this register)

Shutdown = Update This game is still a work-in-progress. Expect changes to the Balance, UI, Sounds, and other such things in the future. Chaos Arena is a character based fighting game. Choose from 13 characters all with different abilities, looks, and personalities! Some characters now have alternative weapons and abilities to choose from, have fun finding them all! Have fun trying out different characters, talent combos, and playstyles. Battle in a free-for-all like no other, play your way. Your fun is our top concern. Please join our communities to tell us about any changes you wish to see! Credits: Ogrum84 (Code, Animation, UI, Concept), Terrentol (Models) Music by LemonScented60 Thumbnails by: cool_tires, T_blanket, Vestive

Last updated by the developer 9 Aug 2026, 22:31 UTC.

0
playing (measured 12 Aug 2026, 10:47 UTC)
98,811
lifetime visits
72%
liked (289 👍 / 113 👎)
2,029
favourites (20.5 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entered the Arena · welcome57,898
Victory · progression5,634
Omega Killer · other7

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.