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Grapes 🍇

Grapes 🍇

A Roblox experience owned by Fresh Community.

ObbyENrage baitprecision platformingtroll mechanics

Description (written by the developer; not a statement by this register)

🍇 Welcome to the Grapes Rage Obby! 🍇 Think you have what it takes to beat 25+ stages designed to test your patience, skill, and sanity? 😈 💀 Troll jumps ⚠️ Invisible dangers 🎯 Precision challenges 💥 Exploding players 😡 Plenty of rage moments Every stage gets harder as you progress, so don't expect an easy ride. Reach checkpoints, earn badges, and prove you're among the few who can make it to the end! 🏆 Can you beat every stage without raging? 👍 Leave a like if you got ragebaited ⭐ Favorite the game for future updates. Good luck... you'll need it.

Last updated by the developer 8 Aug 2026, 08:02 UTC.

1
playing (measured 10 Aug 2026, 19:32 UTC)
76,683
lifetime visits
25%
liked (71 👍 / 209 👎)
225
favourites (2.9 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3238first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Grapes! · welcome64,841 · 100.0% win
Stage 5! · progression15,551 · 65.5% win
Stage 10! · progression7,353 · 36.4% win
Stage 15! · progression1,640 · 14.5% win
Stage 20! · progression1,066 · 14.5% win
You met Nevy! · other1,018 · 0.00% win
Stage 25! · progression453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2515 August 2026 — 25 % liked25 August 2026 — 25 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3225no change
15 Aug 2026, 14:3125first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.