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🔥 The Spiciest Tycoon

🔥 The Spiciest Tycoon

A Roblox experience owned by A Survival Studio.

TycoonENfoodreactiontycoon

🔥 The Spiciest Tycoon is a tycoon experience created on 2023-03-02. It has accumulated 8,200,769 lifetime visits and 34,125 favorites. Currently, 2 players are active. The game holds a 69% like percentage. The description indicates gameplay involves feeding characters spicy foods to trigger reactions.

Description (written by the developer; not a statement by this register)

🔥 Things just got spicy... Feed your character the spiciest foods around! A tycoon game based on character reactions, the spicier it gets, the better reactions there are! Make sure to like the game if you enjoyed! 👍

Last updated by the developer 27 Feb 2026, 02:34 UTC.

2
playing (measured 10 Aug 2026, 16:37 UTC)
8,200,769
lifetime visits
69%
liked (9,461 👍 / 4,199 👎)
34,124
favourites (4.2 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X Coins
199 R$
2X Food Storage
199 R$
Double Heat
149 R$
Eat Faster
99 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3869no change
13 Aug 2026, 21:3769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.