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[SUPER PRE ALPHA] Bridges

[SUPER PRE ALPHA] Bridges

A Roblox experience owned by The Pocket Studios.

OtherENpre-alphagroup-onlydata-reset

Description (written by the developer; not a statement by this register)

Super Pre Alpha release of Bridges. You need to be in the group to play. Be warned that your data will most definitley be reset at times.

Last updated by the developer 11 Dec 2025, 23:39 UTC.

0
playing (measured 11 Aug 2026, 10:52 UTC)
1,548
lifetime visits
91%
liked (42 👍 / 4 👎)
48
favourites (31.0 per 1k visits)
2 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Auto Bridge Building
250 R$
3x/Auto LootSpin
225 R$
3x Auto Sprint
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG · other319 · 0.00% win
Meet The Creator · social56 · 0.00% win
Touch Woodland Escape Barrier · progression8 · 0.00% win
Touch Junkyard Junction Barrier · other7 · 0.00% win
Find Domonator0100 Plaque · collection4 · 0.00% win
Community Bridge 1,000 · other2 · 0.00% win
Meet The Creators Kid #2 · other2 · 0.00% win
Touch Coral Reef Crossing Barrier · progression1 · 0.00% win
Walk on Last Bridge in Community 1,000 · progression1 · 0.00% win
Help Zack · progression1 · 0.00% win
Community Bridge 10,000 · other1 · 0.00% win
Learn how to use Bridget · progression1 · 0.00% win
Touch Go Sports! Barrier · progression0 · 0.00% win
Use you hammer for the first time! · other0 · 0.00% win
Learn Bridge Inventory · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.