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Space Cube Merger [Save Update]

Space Cube Merger [Save Update]

A Roblox experience owned by Last Stand Production.

Tower defenseENtower defensecube mergingfactory automation

Description (written by the developer; not a statement by this register)

WARNING: Griefing or messing with other player's enjoyment will result in a kick/7 day ban. Anything worst will result in permanent ban. Last-Stand does not tolerate these kind of actions. Update! - Private server saving is now out, but keep in mind there could be data lost and a limit to Roblox's data saving(hard to reach tho). - Enemies can now drop presents. Inspired from Cube Combination: https://www.roblox.com/games/9798463281 and Mindustry Space Cube Merger is an advanced cube merging tower defense game. You are tasked to clear out the hostiles on the station while keeping the main core alive as that prevents the whole sector from collapsing. Utilize building cubes, automated factory, plantation, power generation, turrets, base points and some other crazy stuff to finish your job. Drop cubes on other cubes to merge Controls: E - Pick up items Q - Drop items X - Remove placed cubes(you get it back) R - Reload ranged weapons F - Interact Commands: /kick <Username> /tp menu

Last updated by the developer 14 Mar 2026, 19:15 UTC.

1
playing (measured 11 Aug 2026, 03:16 UTC)
395,173
lifetime visits
83%
liked (855 👍 / 179 👎)
2,287
favourites (5.8 per 1k visits)
3 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Very Maybe? OG Players Real · other55,254 · 0.00% win
Tutorial · welcome16,752 · 0.00% win
Who Are You?! · other3,622 · 0.00% win
Space Cube Combination · other2,752 · 0.00% win
Kat Cube · collection2,727 · 0.00% win
Once Friend And Now Foe · other2,390 · 0.00% win
He Who Roams Without A Soul · other2,159 · 0.00% win
High Ground · other1,971 · 0.00% win
Empty · other0 · 0.00% win
Empty · other0 · 0.00% win
Empty · other0 · 0.00% win
Empty · other0 · 0.00% win
Empty · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked4 September 2026 — 83 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0483no change
14 Aug 2026, 23:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.