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🚌  School Trip [Story]

🚌 School Trip [Story]

A Roblox experience owned by 3-Day.

RoleplayENstorymysteryroleplay

🚌 School Trip [Story] is a roleplay experience created on March 3, 2023. The game has accumulated 3,682,057 lifetime visits and 17,529 favorites. Currently, zero users are playing. The title holds a 93% like percentage. This data reflects the measured statistics for the listed Roblox experience.

Description (written by the developer; not a statement by this register)

You've been looking forward to this School Trip for weeks, now it's time for the big day! He'll put you up in his house, he'll feed you, he'll take care of you and oh, I forgot to mention. He'll watch you at night! 🌙 A house full of secrets. 👍 Like the game + join the group for a free role! 🎮 💻 📱 Play School Trip on any device! A big thanks to: aii_duck & aii_cow - Quality Assurance 🐮🦆 Cracky4 - Inspiration

Last updated by the developer 13 Feb 2026, 19:32 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
3,682,057
lifetime visits
93%
liked (19,013 👍 / 1,349 👎)
17,525
favourites (4.8 per 1k visits)
3 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Killer
499 R$
Infinite Revives
399 R$
Pretty Princess (Magic Wand)
379 R$
The Raid Big Gun (M16)
299 R$
Flame Sword
249 R$
Rocket Launcher
199 R$
The Evil Rat
159 R$
2X Experience
99 R$
The Mocking kid (Slingshot)
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sewer Rat Ending · progression146,336 · 0.00% win
Mr. Potato · other137,997 · 0.00% win
Bobby Ending · progression68,669 · 0.00% win
Ladder · progression35,026 · 0.00% win
Trapdoor · other23,563 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0493no change
14 Aug 2026, 04:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.