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Recon by Fire [V0.03.1]

Recon by Fire [V0.03.1]

A Roblox experience owned by iKhol Interactive.

ShooterENmil-simcapture-the-flagbuilding

Description (written by the developer; not a statement by this register)

⚠️Warning game is in early access everything is subject to change!⚠️ Shutdown = Updates Engineers can build structures using [3] Graphic Level 4 Required for best experience! "N" for Night Vision Recon by Fire is a First Person Shooter / Capture the Flag MilSim experience with a heavy emphasis on teamwork. Recon by Fire hosts plenty of unique features, such as a randomized team spawn each round to create a new and different experience each time a game starts as well as a building system that allows players to construct and destroy structures throughout the match. The objective is to steal enemy intel from their laptop and upload the captured information via radio found on top of your friendly HAB, The team with the most points by the end of the match wins!

Last updated by the developer 30 Jul 2024, 06:52 UTC.

0
playing (measured 11 Aug 2026, 06:46 UTC)
1,478
lifetime visits
86%
liked (30 👍 / 5 👎)
136
favourites (92.0 per 1k visits)
4 March 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Recon By Fire Development Support
100 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enlisted · welcome396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.