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Object Battles

Object Battles

A Roblox experience owned by Object Battles (Roblox Group).

Fighting & PvPENfightingitem unlockingobject battles

Description (written by the developer; not a statement by this register)

Object Battles is a fighting game where your objective is to unlock new Items. Have fun

Last updated by the developer 7 Aug 2026, 09:59 UTC.

0
playing (measured 1 Sept 2026, 07:45 UTC)
2,317
lifetime visits
88%
liked (15 👍 / 2 👎)
9
favourites (3.9 per 1k visits)
4 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overkill
999 R$
VIP Access
746 R$
Spectator
150 R$
X2 Kills
150 R$
100 robux donation
100 R$
MedKit
89 R$
Emotes
70 R$
50 Robux donation
50 R$
HyperlaserGun
20 R$
Radio
15 R$
10 Robux donations
10 R$
free chickeen nuggets
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome237 · 0.00% win
YOU MEET THE OWNER · other127 · 0.00% win
YOU MEET THE DEMON · other44 · 0.00% win
Cake · other43 · 0.00% win
Escape Backroom · progression20 · 0.00% win
Brazil · other19 · 0.00% win
IN THE FIRE · other18 · 0.00% win
Master Parkour · progression15 · 0.00% win
B̴̜͋e̶̹̿t̸̺̄t̵͚̎ë̴̬́ṙ̷̦ ̷̖̔T̶͚̆o̶̥̿ ̸̙̓R̴̖̀ṵ̸͘n̵ · progression14 · 0.00% win
See the darkness · secret10 · 0.00% win
Escape From Tartarus · progression8 · 0.00% win
Addicted · collection8 · 0.00% win
Wish Of Gifts · collection5 · 0.00% win
Admin Approved · other5 · 0.00% win
The Final Escape · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.