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Get out

A Roblox experience owned by Sailor's Sanctuary.

SimulatorENphysics-basedbuildingmovement mechanics

Description (written by the developer; not a statement by this register)

Made by Rubil0l Controls Hammer : Step on a piece to pick it up, hold E with the hammer equipped while near a structure outline to build the structure. Wrench : Double click with the wrench equipped to launch yourself in whatever direction your character is facing. Shift - Sprint Left CTRL : Shiftlock E - Interact with Proximity Prompts. Mechanic Info Stamina - Allows you to sprint. a third of this is taken up when you use the wrench. Health - Basic Health Armor - Your armor. it does not add onto your health. armor has a slim chance of shattering when you are damaged. Instead of the armor completely being depleted when you take damage, it will take in 7/8ths of the damage instead. Inspired by Puppet_S3S Trowel Traverser.

Last updated by the developer 28 Sept 2025, 16:16 UTC.

0
playing (measured 17 Aug 2026, 22:17 UTC)
2,541
lifetime visits
91%
liked (30 👍 / 3 👎)
92
favourites (36.2 per 1k visits)
4 March 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Constructa Kit *Pre Order*
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL NIL · collection0 · 0.00% win
___________ · progression0 · 0.00% win
Monomatic Shard · progression0 · 0.00% win
Galactic Demon Destroyer · progression0 · 0.00% win
Successful Heist · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.