The Impossible Obby
A Roblox experience owned by Andrei's Studios.
ObbyENdifficulty charttower of hellhardcore platformer
The Impossible Obby is an obby experience created on 2023-03-04. It has 2,555,510 lifetime visits and 3,028 favorites. The game holds an 86% like percentage. Currently, zero players are active. The description highlights increasing difficulty stages.
Description (written by the developer; not a statement by this register)
👋Welcome to the Impossible Obby! 😡This platformer obby starts off easy, but then will eventually get harder to the point where its near IMPOSSIBLE!! ✅All stages are possible! Only 1% of players beat the game! 👍Please leave a like on the game and favorite to help support us! Tags: star, tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, JToH tower of misery / tower of hell Two's difficulty chart obby dco unlike skateboard difficulty chart obby BDCO PDCO and or SDCO are cool but try TDCO SDCO BDCO Wrap per DCO wolfite epic cool obby fun easy not hard another wrap per Difficulty Chart Obby italic dco towers epic MDCO tower per dco wrap easy difficulty chart obby impossible difficulty chart obby dco impossible easter dco impossible dci dco dco dco difficulty chart obby difficulty chart obby dco dci cotton tower double jump, impossible
Last updated by the developer 2 Apr 2024, 17:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.