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Confined Isolation [REMAKE IN THE WORKS]

Confined Isolation [REMAKE IN THE WORKS]

A Roblox experience owned by Dreadful Experiences.

HorrorENhorrorsurvivalbeta

Confined Isolation [REMAKE IN THE WORKS] is a horror experience created on 2023-03-05. It has accumulated 1,383,080 lifetime visits and 22,465 favorites. The title holds a 72% like percentage. Currently, zero users are playing. The game is described as being in beta with a remake in progress.

Description (written by the developer; not a statement by this register)

The game is currently in the process of being remade, we will let you know more once the remake is close to being done. As for this game, it will possibly remain up for those who want to continue playing it. ⚠️This game is still in beta, meaning you could find bugs or glitches through your experiences and we apologize for the inconvenience. You are in a facility where horrors and traps await you... Can you survive? Achieve levels and prestiges! Explore and see what type of rooms you will find! Get cosmetics and look cool! Achieve titles and appear on the leaderboards! 📝All feedback and bug reports should be reported to the linked media accounts.

Last updated by the developer 1 Aug 2026, 21:21 UTC.

0
playing (measured 11 Aug 2026, 04:02 UTC)
1,383,080
lifetime visits
72%
liked (3,380 👍 / 1,315 👎)
22,462
favourites (16.2 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [50% OFF]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REACHED CHECKPOINT 1! · progression51,042 · 0.00% win
COMMON COSMETIC · collection28,787 · 0.00% win
1 HOUR · other14,594 · 0.00% win
UNCOMMON COSMETIC · collection13,638 · 0.00% win
RARE COSMETIC · collection4,055 · 0.00% win
PRESTIGE I · progression3,266 · 0.00% win
REACHED CHECKPOINT 2! · progression2,467 · 0.00% win
5 HOURS · progression2,018 · 0.00% win
EPIC COSMETIC · other1,288 · 0.00% win
10 HOURS · other669 · 0.00% win
PRESTIGE I V · progression468 · 0.00% win
REACHED CHECKPOINT 3! · progression436 · 0.00% win
LEGENDARY COSMETIC · collection265 · 0.00% win
PRESTIGE V I I · progression212 · 0.00% win
PRESTIGE X · progression136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0072no change
14 Aug 2026, 12:5372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.