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Squid game glass bridge

Squid game glass bridge

A Roblox experience owned by GobleStudio.

ObbyENsquid gameglass bridgechallenge

Squid game glass bridge is an obby experience created on 2023-03-05. It has recorded 668,188 lifetime visits and 540 favorites. Currently, zero users are playing. The experience holds a 53% like percentage. The description references themes from Squid Game Season 2 and includes elements like a glass bridge challenge and supercars.

Description (written by the developer; not a statement by this register)

👋 Step into the $1,000,000 Glass Bridge Challenge! Can you conquer the squid game? 🏆 Team up with friends for a smoother experience! 🚁 Unlock cool perks. 🚗 Race in style with an epic supercar! 👍 Tap like and ⭐️ for new updates and exclusive items! 🏷️ Squid Game, Season 2, Wealthy, Extreme Challenge, Obby, Red Light, Green Light!

Last updated by the developer 23 Feb 2025, 11:31 UTC.

0
playing (measured 30 Oct 2026, 09:01 UTC)
668,188
lifetime visits
54%
liked (26 👍 / 22 👎)
541
favourites (0.8 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Oct 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

5500
5,500 R$
354
1,197 R$
263 stock
265 R$
257
257 R$
Rainbow Carpet
120 R$
Vip
120 R$
Slapp hand
80 R$
Tactical Nuke
50 R$
Grapple Hook
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.530 October 2026 — 53 % liked9 November 2026 — 54 % liked30 October 20269 November 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 09:0154+1
30 Oct 2026, 09:0153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.