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shoplift at 3 AM

shoplift at 3 AM

A Roblox experience owned by EffortIess Studios.

RoleplayENstealthsimulationnighttime

Shoplift at 3 AM is a roleplay experience created on March 5, 2023. The game has accumulated 3,491,597 lifetime visits and 11,454 favorites. Currently, zero users are playing. The title holds a 70% like percentage. The description notes inspiration from another title and involves a narrative about buying groceries without money.

Description (written by the developer; not a statement by this register)

inspired by, "get a snack at 4 AM" You wake up at 3 AM wanting to buy some groceries, but then you realize you have no money to do so. So you go head to your local market and decide to shoplift. 📀Make sure you join the community server!📀

Last updated by the developer 6 Dec 2025, 03:25 UTC.

0
playing (measured 11 Aug 2026, 07:03 UTC)
3,491,597
lifetime visits
70%
liked (1,524 👍 / 664 👎)
11,434
favourites (3.3 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Cashier's Sight
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! · welcome186,047 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3370no change
14 Aug 2026, 04:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.