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PLS BUILD 💸

PLS BUILD 💸

A Roblox experience owned by Roadblox Studios.

Sandbox & buildingENbuildingcreationeconomy

Description (written by the developer; not a statement by this register)

💥Use code "RELEASE" for a free booth!💥 🎉 Welcome to PLS BUILD 💸! 📁 To create a gamepass or shirt: https://www.roblox.com/develop?View=2 🔨 Build whatever you want using our in-game studio! 💾 Publish your builds for all to see! 🤑 Sell your creations and earn ROBUX! 🔥 Premium Benefits: Exclusive Booth + Exclusive Chat Tag + 100 BuildBux 👥 Group Benefits: Exclusive Booth + Exclusive Tags + 20% BuildBux (sale/purchased) WANT TO BECOME A MASTER BUILDER? 👑🔨 Join our social and send us screenshots of your creations! We'll then judge if you're worthy of this very EXCLUSIVE rank! 🛠️ Duo Developed by @baitem and @vozcom!

Last updated by the developer 5 Apr 2026, 19:28 UTC.

0
playing (measured 12 Aug 2026, 17:50 UTC)
25,538
lifetime visits
76%
liked (71 👍 / 22 👎)
168
favourites (6.6 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Part limit!
299 R$
Radio!
99 R$
Booth Expansion!
99 R$
More floors!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome16,993 · 0.00% win
My first creation! · welcome3,522 · 0.00% win
My first donation! · other112 · 0.00% win
The mysterious button?! · secret33 · 0.00% win
Witness a 5k effect! · other29 · 0.00% win
Join Master! · welcome4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.