[NOTE SKIN TESTING] Stupid Rhythm Game - osu mania
A Roblox experience owned by Maxdetaxi5 Group.
RacingENosu!maniarhythmearly beta
Stupid Rhythm Game - osu mania is a racing experience created on 2023-03-05. It has recorded 1,404,674 lifetime visits, 8,204 favorites, and a 62% like percentage. Currently, zero users are playing. The description identifies the title as an early beta rhythm game, though the system categorizes it under racing.
Description (written by the developer; not a statement by this register)
Literally every rhythm game ever This game is in early beta. expect bugs and lack of content. NOTE: data might reset occasionally. i am trying to fix this though!!! The leaderboard scoring system can change at any time due to balancing. setting scores on alts is not allowed!!! V0.0.41 Early Beta -- update log -- - added a few maps (more will come soon maybe) - fixed a bug that caused some scores to not submit - fixed a massive saving related bug that was plaguing the game (i hope) - added confirmation prompt when saving - some minor changes - usernames wont fail to load on new scores tags (ignore): rythm, rhythm, osu, osu mania, mania, rythm game,THUMBS UP AND FAVORITE FOR FREE VIP, AT 500 THUMBS UP AND 2000 FAVORITES, THEORY WILL BE FREE VIP paintball, roleplay, brick, break, test, epic, roblox, gta, sports, baseball, hockey, football, soccer, time, raft, 1, 2, 3, 4, club, studio, wipeout, pet, version, family, life, live
Last updated by the developer 9 May 2026, 21:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 62 | no change |
| 14 Aug 2026, 12:49 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.