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[NOTE SKIN TESTING] Stupid Rhythm Game - osu mania

[NOTE SKIN TESTING] Stupid Rhythm Game - osu mania

A Roblox experience owned by Maxdetaxi5 Group.

RacingENosu!maniarhythmearly beta

Stupid Rhythm Game - osu mania is a racing experience created on 2023-03-05. It has recorded 1,404,674 lifetime visits, 8,204 favorites, and a 62% like percentage. Currently, zero users are playing. The description identifies the title as an early beta rhythm game, though the system categorizes it under racing.

Description (written by the developer; not a statement by this register)

Literally every rhythm game ever This game is in early beta. expect bugs and lack of content. NOTE: data might reset occasionally. i am trying to fix this though!!! The leaderboard scoring system can change at any time due to balancing. setting scores on alts is not allowed!!! V0.0.41 Early Beta -- update log -- - added a few maps (more will come soon maybe) - fixed a bug that caused some scores to not submit - fixed a massive saving related bug that was plaguing the game (i hope) - added confirmation prompt when saving - some minor changes - usernames wont fail to load on new scores tags (ignore): rythm, rhythm, osu, osu mania, mania, rythm game,THUMBS UP AND FAVORITE FOR FREE VIP, AT 500 THUMBS UP AND 2000 FAVORITES, THEORY WILL BE FREE VIP paintball, roleplay, brick, break, test, epic, roblox, gta, sports, baseball, hockey, football, soccer, time, raft, 1, 2, 3, 4, club, studio, wipeout, pet, version, family, life, live

Last updated by the developer 9 May 2026, 21:15 UTC.

0
playing (measured 11 Aug 2026, 11:35 UTC)
1,404,674
lifetime visits
62%
liked (2,866 👍 / 1,720 👎)
8,199
favourites (5.8 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other553,634 · 100.0% win
7K update · other3,181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5062no change
14 Aug 2026, 12:4962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.