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Server Simulator!

Server Simulator!

A Roblox experience owned by Lonely Studios!.

TycoonENtycoonclickersimulation

Server Simulator! is a tycoon experience created on 2023-03-05. It has accumulated 8,438,000 lifetime visits and 44,614 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights server management mechanics and weekend cash bonuses.

Description (written by the developer; not a statement by this register)

Welcome to Server Simulator, where the possibilities are endless and the power to create your own server empire is in your hands! All you have to do is click on your servers to earn money, then use that money to buy upgrades and build more powerful machines! So what are you waiting for? Join the world of Server Simulator today and experience the thrill of building your own servers X2 Cash on weekends! Ionely_traveler: Scripting, Building O3_O2Alt: Secondary scripting, UI Niklavs100: Game thumbnail & Product Icons Inspired by EZ Dev Join now and experience the thrill of being a successful server tycoon! If you are experiencing any issues with the game please report them to our server!

Last updated by the developer 7 Jun 2026, 07:39 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
8,438,000
lifetime visits
75%
liked (14,083 👍 / 4,681 👎)
44,589
favourites (5.3 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Gold
399 R$
X2 Cash
399 R$
Extra Upgrades!
299 R$
Auto farm!
99 R$
Auto Rebirth!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionaire · other1,514,029 · 53.3% win
Billionaire! · other1,148,025 · 26.7% win
Trillionaire! · progression818,101 · 0.00% win
Meet the Owner! · other1,501 · 0.00% win
Meet the Co-Owner! (impossible now) · other113 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3075no change
13 Aug 2026, 21:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.