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CULTIVATION UNIVERSE [NEW AI CHARACTERS]

CULTIVATION UNIVERSE [NEW AI CHARACTERS]

A Roblox experience owned by TROMENTRIA GAMES.

RoleplayENAI RoleplayMDZS IPCultivation Theme

Description (written by the developer; not a statement by this register)

A NEW CULTIVATOR UNIVERSE TO MAKE AI CHARACTERS MDZS CHARACTERS NEW 文 ADDED SHEN QING QIU AND SHEN QIAO ADDED QI RONG ADDED 文 CLAN FIERCE CORPSE ADDED LING HANFU REMODEL 1 NEW WEI WUXIAN ADDED 1 NEW LUO BINGHE ADDED QI RONG ADDED FEATURES ARE THE A.I CHARACTERS AND SOON WILL BE A.I USE BOSSES SUCH AS SHRILL WHICH THERE WILL BE MAPS MAIN MAP IS IMPERIAL CULTIVATOR CITY SECONDDARY MAPS SUCH AS FOREST PLS BE AWARE FOREST IN MAIN IS NOT HOSTILE ITS PEACEFUL THE FOREST MAP IS HOSTILE

Last updated by the developer 15 Aug 2023, 06:07 UTC.

0
playing (measured 16 Aug 2026, 17:23 UTC)
3,761
lifetime visits
46%
liked (38 👍 / 44 👎)
76
favourites (20.2 per 1k visits)
5 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NIE CLAN LEADER FIERCE CORPSE
5,000 R$
QI CLAN
1,275 R$
WEI CLAN
725 R$
CLAN LEADER
500 R$
ZHAN CLAN
275 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CULTIVATION UNIVERSE · welcome3,104 · 0.00% win
YOU MET WEI WUXIAN · other0 · 0.00% win
MET THE CLAN LEADERS OF QISHAN · social0 · 0.00% win
CLAN LEADER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.