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Neon's Hangout!

Neon's Hangout!

A Roblox experience owned by -_-_Neon Studios_-_-.

Social & hangoutENsocial hangoutminigamesevents

Description (written by the developer; not a statement by this register)

Welcome to Neon's Hangout! In this game we usually hosting events for prize but you can also just hangout here if there is no events happening! This game is work in progress and many stuff will be added in the future! Current Events: -Sword Fight -Invisible Maze -Pick a Color LAST UPDATE: -Added portals so you can get in the minigames by yourself! -Added custom tags -Lighting improvements -Top Time Leaderboard -Badges -Custom shutdown -New logo and thumbnail -More improvements and bug fixes Made by @ProNeonYT (roblox) and @TheQwokllz (roblox). Thanks to @Pizzlyblu for helping! Thank you for 1K+ visits!

Last updated by the developer 23 Jan 2026, 22:44 UTC.

0
playing (measured 13 Aug 2026, 19:05 UTC)
2,305
lifetime visits
77%
liked (17 👍 / 5 👎)
9
favourites (3.9 per 1k visits)
6 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
250 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner! · social477 · 0.00% win
Meet the Developer! · social44 · 0.00% win
Touch SenseiFish! · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.