Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rooms 2 [STUPENDOUS SECTIONS 2]

Rooms 2 [STUPENDOUS SECTIONS 2]

A Roblox experience owned by Vinieo Inc..

HorrorENhorrorsurvivalentity avoidance

Description (written by the developer; not a statement by this register)

Survive with your friends inside the new Rooms 2, which has the quality of Doors but the difficulty of most Rooms fangames around today. Warning! This game is a trial and error survival/horror game about figuring out what each entity does and reacting accordingly. It is heavily reccommended to record notes and only use a wiki or guide as a last resort. This game contains: ☣ 17 Entities ⚠ 3 Sections ☢ 1200 + ∞ Rooms Stupendous Sections 2 is a major update, which adds 4 new entities, and a whole new section! Inspired by Rooms 1, and Interminable Rooms.

Last updated by the developer 26 Apr 2023, 15:16 UTC.

0
playing (measured 11 Aug 2026, 11:52 UTC)
8,298
lifetime visits
92%
liked (59 👍 / 5 👎)
160
favourites (19.3 per 1k visits)
6 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Entity Controls
150 R$
Ultra Shakelight
25 R$
Heatlight
15 R$
Gummy Flashlight
10 R$
Laser Flashlight
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Old School Cool · secret57 · 0.00% win
What do you mean, "It's not an actual section"? · progression55 · 0.00% win
Bots Build Bots · progression41 · 0.00% win
Remember to pay on your way out!35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.