Transformers: Return To Cybertron
A Roblox experience owned by Transformers: Return To Cybertron Official Group.
RoleplayENTransformersSci-FiAction
Transformers: Return To Cybertron is a roleplay experience created on 2023-03-07. The game has recorded 635,843 lifetime visits and 592 favorites. Currently, zero users are playing. The title holds a 45% like percentage. The description outlines a narrative involving soldiers, Cybertronians, and alien threats, with goals to retake Cybertron or visit Earth ruins.
Description (written by the developer; not a statement by this register)
Sets place after TF: SP (Transformers: Scattered Places) Soldier, Go save cybertron. After the decepticon's defeat, optimus and his gang made a base on a new planet. Human survivors are with optimus. There are soldiers who are dedicataing their lives to help cybertronians retake home and find a new home. while the earth had been left uninhabited by a nuke. Cybertron had been taken over by alien robots called the cybusters. No one knows their origins or where they came from. both of them are threats. Goal: Retake Cybertron or visit the ruins of earth that once thrived. Most morph belong to their owners. Info: You can only play as the autobots only Most Morphs belong to their owners I forgot to tell you but if an morph is stuck use an rocket launcher to hit yourself to be free but it takes half of your health. shutdown = update
Last updated by the developer 11 Jul 2024, 08:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 07:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.