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(NEW) Hungry Choo Charles

(NEW) Hungry Choo Charles

A Roblox experience owned by Hungry Hungry.

HorrorENhorror chaseobby/parkourcollectible mechanics

(NEW) Hungry Choo Charles is a horror experience created on 2023-03-07. It has accumulated 16,037,858 lifetime visits and 4,767 favorites. Currently, 8 users are playing. The experience holds a 62% like percentage. The description mentions stealing coal from trains and interacting with The Conductor. Tags include horror, escape, and survival.

Description (written by the developer; not a statement by this register)

The Hungry Trains are hungry for coal! Steal the coal from the Hungry trains and head back to the train station and talk to The Conductor! What could happen 💭 ❓ Join the group for 100 free points ------------------------------------------------------------------ Tags: Hungry Pig, Hungry Nora, Hungry, Easy, Escape, Obby, Parkour, Climb, Tower, Stairs, Horror, Points, Stud Jumps Obby, Collect, Simulator, Shop, Run, Survival, Nextbots, Killer, Scary, Fun, Hungry Mouse, Hungry Tubbies, Hungry Scoob

Last updated by the developer 30 Dec 2025, 20:33 UTC.

8
playing (measured 10 Aug 2026, 17:17 UTC)
16,037,858
lifetime visits
63%
liked (452 👍 / 267 👎)
4,928
favourites (0.3 per 1k visits)
7 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Tools
649 R$
Golden Minigun
549 R$
RPG
349 R$
Charles Morph
300 R$
Giant Banana Peel
299 R$
Chocolate Milk
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed by Charles4,090,110 · 81.6% win
Killed by Thomas · other3,732,732 · 74.9% win
Killed by Layla · other3,690,692 · 50.3% win
Killed by Edward · other3,114,989 · 45.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.513 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 63 % liked22 September 2026 — 63 % liked2 October 2026 — 63 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked13 August 20261 November 2026
8 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0863no change
22 Oct 2026, 18:0763no change
12 Oct 2026, 18:0663no change
2 Oct 2026, 18:0563no change
22 Sept 2026, 18:0463no change
12 Sept 2026, 17:5363+1
2 Sept 2026, 17:5262no change
13 Aug 2026, 17:3162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.