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[FREE DOMINUS] Impossible Jumping Obby!

[FREE DOMINUS] Impossible Jumping Obby!

A Roblox experience owned by BasYT.

ObbyENobstacle courseparkourmeme

Description (written by the developer; not a statement by this register)

Impossible Jumping Obby is an incredibly fun game that guarantees hours of entertainment! 🌟🎉 It's a lively and fast-moving obstacle course (obby) that's easy to learn but tough to master. The gameplay is simple and addictive, making jumping and navigating through levels a joy. 🤸‍♂️🎮 Make sure to join our group in the Description! The thrill of Jumping Obby comes from its perfect balance of difficulty and accessibility. Whether you're an experienced gamer or just looking for some casual fun, 🕹️😄 the intuitive controls let you jump right in. As you advance, you'll uncover more layers of strategy and skill. 🧠💡 THE ITEM IS INGAME ONLY! 🌈🕒 So get ready for an adventure and enjoy the pure fun that "Jumping Obby!" brings! Tags: free, ugc, obby, fun, popular, dominus, bas, parkour, skibidi, meme, grimace

Last updated by the developer 24 Apr 2025, 12:58 UTC.

0
playing (measured 12 Aug 2026, 17:50 UTC)
1,768
lifetime visits
75%
liked (15 👍 / 5 👎)
17
favourites (9.6 per 1k visits)
8 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock UGC!
1,999 R$
Gravity Coil
500 R$
Speed Coil
500 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

complete the obby · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.