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Punch Ball

Punch Ball

A Roblox experience owned by Anime Fighting Game.

Clicker & idleENreaction timeclickerchallenges

Punch Ball is a clicker-idle Roblox experience created on March 8, 2023. The game has accumulated 8,402,266 lifetime visits and 19,494 favorites. Currently, zero users are playing. The title holds an 86 percent like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

✨ Welcome to Punch Ball! Click to punch! 🔥Test your reaction time and punching skills!🔥 😃Complete over 100 + Challenges🌈 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards!🎉 Premium Benefits: X2 CASH

Last updated by the developer 10 Apr 2026, 14:44 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
8,402,266
lifetime visits
86%
liked (28,358 👍 / 4,739 👎)
19,475
favourites (2.3 per 1k visits)
8 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
399 R$
VIP
399 R$
Double XP
299 R$
Instant Spin
299 R$
Advanced Battlepass!
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Punch Ball · welcome3,305,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3686no change
12 Oct 2026, 21:3586no change
2 Oct 2026, 21:3586no change
12 Sept 2026, 21:3386no change
2 Sept 2026, 21:3386no change
23 Aug 2026, 21:3186no change
13 Aug 2026, 21:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.