Blizzard Tycoon
A Roblox experience owned by Interference Development.
TycoonENsnow miningweather mechanicsbuilding customization
Description (written by the developer; not a statement by this register)
We would appreciate it if you like and favourite the game. [Disclaimer: Anything seen here could be subject to change / improvement, game is in open Alpha.] Last updated on December 4th 2024. Next update is predicted to release in 2025 (Major Overhaul / Revamp) Welcome to Blizzard Tycoon! Dig up snow and sell it at the shop! Refine your snow for better profits! Upgrade your equipment and find better and more expensive snow! Weather can alter the value and damage you can achieve, while also giving stunning visuals! Certain places can give you the ability to completely change the pace of how you use your tools! Create epic builds with the blueprint tool, and customize to your hearts content with the materializer and colorizer! Any and all suggestions / ideas can go in our communications server. Credits (as of v3.25 / Current Version): Scripted by Kxghtism. Built by Vertexityy Helped by DVVZM and 17Pilots This game has been in development since April 2024.
Last updated by the developer 8 Jan 2026, 03:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 11:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.