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Get Over It

Get Over It

A Roblox experience owned by VLCT.

ObbyENdeathrunobbymultiplayer

Description (written by the developer; not a statement by this register)

Get Over It is an extremely challenging deathrun/obby game. You can play it with your friends and make each others life harder by pushing them off. Try beating each others time on stages or just be on top of the leaderboard! This game is still a work in progress so expect some bugs and some issues with the stages and the map and please if you encounter any bugs and issues with the stages and map please report it to the devs so they can fix it immediately. More stages and features soon! Just keep supporting the game and expect those stages and features to come sooner! Join our community server for the updates!

Last updated by the developer 14 Apr 2023, 08:35 UTC.

0
playing (measured 16 Aug 2026, 06:18 UTC)
449
lifetime visits
85%
liked (11 👍 / 2 👎)
6
favourites (13.4 per 1k visits)
9 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
80 R$
Jump Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome194 · 0.00% win
Completed All Stages · progression3 · 0.00% win
First Non-Staff/Tester To Complete All Stages · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.