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[OuterDust] the sassy fight

[OuterDust] the sassy fight

A Roblox experience owned by the sassy gang #69.

Fighting & PvPENUndertaleSansFighting

Description (written by the developer; not a statement by this register)

[Only the strongest foe will face the future.] (RECOMMEND PLAY ON PC) Credit: Toby for Undertale Tanay for Lobby Music Sans Aus Theme Music < Thank you for make music if u make one of them

Last updated by the developer 22 May 2026, 20:49 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
461,828
lifetime visits
83%
liked (1,017 👍 / 209 👎)
2,144
favourites (4.6 per 1k visits)
9 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pablo (PRE-ORDER)
2,000 R$
Green Sans
999 R$
[DON'T BUY IT YET] BYPASS THE MONSTER [Limited]
950 R$
X2 KROMER
500 R$
[SALE] The Outer One
500 R$
Grin Horor
200 R$
Donate (PRE-ORDER)
100 R$
The Original Sas (PRE-ORDER)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Giant Zombie Boss · progression45,974 · 0.00% win
[Sas Encounter] · other10,553 · 0.00% win
T · other4,929 · 0.00% win
SUSSY · other4,338 · 0.00% win
[Defeated Sans The Speedrunner] · progression2,568 · 0.00% win
Unlocked Ultra instinct · progression2,430 · 0.00% win
Defeated Zombie King Boss · progression759 · 0.00% win
[ The Wormhole ] · other256 · 0.00% win
with this treasure i summon... · other196 · 0.00% win
[TITLECARD] · other98 · 0.00% win
* Collapse of the black sun · other2 · 0.00% win
AXE OF A THOUSAND LOST SOULS · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.