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🌟♾️ INFINITE Obby ♾️🌟

🌟♾️ INFINITE Obby ♾️🌟

A Roblox experience owned by HappyPixel Studios.

ObbyENparkourcosmeticsendless

Description (written by the developer; not a statement by this register)

🌟 Welcome to the INFINITE Obby! An adventure platformer obby game! There are currently INFINITE unique and fun stages to play through in this obby. Earn gems every time you beat a stage, and you can buy fun cosmetic items such as pets that follow you around! This obby is the best parkour course around! Build up your streak by not dying to earn more GEMS! * PROGRESS AUTO SAVES * ⚠️ - SHUTDOWN = BUG FIXES / UPDATE 🚨 BIG UPDATES VERY OFTEN - Make sure to check back often! 👍 - Likes and favorites show us great support and we are so thankful! Tags: Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Long, Very Long, Infinite, Infinity, Endless, Easy, Chill, Epic

Last updated by the developer 8 Oct 2025, 05:26 UTC.

0
playing (measured 24 Aug 2026, 06:53 UTC)
16,154
lifetime visits
55%
liked (49 👍 / 40 👎)
59
favourites (3.7 per 1k visits)
9 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 5 · progression3,931 · 0.00% win
Stage 25 · progression2,059 · 0.00% win
Stage 100 · progression635 · 0.00% win
Stage 500 · progression85 · 0.00% win
Stage 1000 · progression44 · 0.00% win
Stage 5000 · progression20 · 0.00% win
Stage 10000 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.