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Play Cats: Hide and Seek

Play Cats: Hide and Seek

A Roblox experience owned by F84 Games.

Social & hangoutENhide and seekcatssocial deduction

Play Cats: Hide and Seek is a social-hangout experience created on 2023-03-09. The game currently has 31 players online. It has accumulated 23,797,217 lifetime visits, 60,137 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

CATS or TEACHERS! Who will win at Hide and Seek?! 🐾 Sneak around and hide to escape detention 👀 🔎 Find and catch the sneaky cats as the seeker 🕵️ 💰 Collect and earn coins for playing 💰 🥚 Crack open eggs for new cats 🐈 🎖️ Earn badges for being a Hide N' Seek master 🏆 Seeker Tips and Tricks!!! 🕵️ 🔊 Blow your whistle to reveal the hiding spots of each cat! 👀 Cats in carriers can be rescued by other cats! Keep an eye on them! Hider Tips and Tricks!!! 🐾 🏃‍♂️ If you are being chased, use your dash ability to escape!🏃‍♂️ ⛑️ You can rescue cats trapped in carriers to earn additional coins!💰 🔊 You can meow whenever you want! 🔊 Enjoying the game? Give us a like! 👍 Be FIRST 🏆 to hear about new updates by pressing 🔔 Follow.

Last updated by the developer 5 Feb 2026, 15:23 UTC.

31
playing (measured 10 Aug 2026, 14:34 UTC)
23,797,217
lifetime visits
91%
liked (21,616 👍 / 2,253 👎)
60,998
favourites (2.6 per 1k visits)
9 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3434first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purple Coins
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,534,188 · 89.0% win
Hiding and Seeking · social6,105,773 · 63.8% win
Rescue 1 Hider3,398,710 · 30.1% win
Hide & Seek Noob · other2,482,356 · 25.8% win
Sneaky · other2,461,689 · 21.5% win
Hide & Seek Beginner · progression1,214,307 · 14.3% win
Rescue 5 Hiders · progression1,089,687 · 7.9% win
Capture 5 Hiders · progression1,022,943 · 10.3% win
Very Sneaky · secret610,356 · 7.2% win
Hide & Seek Amateur · other541,601 · 9.3% win
Rescue 10 Hiders · progression526,889 · 4.5% win
Capture 10 Hiders · progression522,121 · 7.2% win
Capture 20 Hiders · progression226,056 · 3.6% win
Rescue 20 Hiders · progression225,520 · 1.4% win
Hide & Seek Pro · other158,859 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked1 November 2026 — 91 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3891no change
22 Oct 2026, 16:3691no change
12 Oct 2026, 16:3591no change
2 Oct 2026, 16:3491no change
22 Sept 2026, 16:3291no change
12 Sept 2026, 16:3091no change
2 Sept 2026, 16:2391no change
23 Aug 2026, 16:0891no change
13 Aug 2026, 16:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.