Project Zero (ALPHA)
A Roblox experience owned by Stupid Simple Games.
MinigamesENminigamepvpbeta
Description (written by the developer; not a statement by this register)
⚡ Collect coins to get stronger while also fighting against your opponents. During the round, random events will occur. Dying during the collection phase will cause you to lose 33% of total coins! Once the collection round has ended, a final minigame will be chosen. Win the minigame to become the champion of the round! 🪙FREE CODES FOR COINS/GEMS (Use in Promo Code's Menu): 🪙 ⭐ Code: release 👍 Next code unlocks at 1k likes! 🔥 Unlock new kits to experience different playstyles while competing against other players! 🏆 Earn wins to place higher on the leaderboard! CONTROLS: ROLL - Q SLIDE ATTACK - F ABILITY STAR- Right Click/Tap Screen SHIFTLOCK - Shift/Tap UI Button ⚠️ Game is still in beta! If you encounter any bugs please report them to our group or community channel. tags: minigame, battle game, pvp, multiplayer, abilities, coins, sports, mobile, console, xbox, pc
Last updated by the developer 3 Aug 2026, 18:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.