+1 Punch Every Second 🥊
A Roblox experience owned by Scorpion Studios!.
SimulatorENincrementalcombatarena
+1 Punch Every Second 🥊 is a simulator experience created on 2023-03-10. It has accumulated 1,523,861 lifetime visits and 147,066 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The title includes emoji icons and references in-game mechanics such as strength training and zone unlocking.
Description (written by the developer; not a statement by this register)
⚠️PUNCH BY CLICKING/TAPPING ANYWHERE ON YOUR SCREEN⚠️ ⌛ Every Second Your Strength Goes Up 🥊Train by Using The Punching Bags 👊Punch Noobs and Unlock new Zones ⚔️ Become Stronger and Fight in The Arena and in The Boxing Rings 👍Current In-Game Codes: "Cash!" and "Release!" 👉Next Like Code at 1K Likes! ❤️ Private Servers are FREE 🌟Join our Group Scorpion Studios PREMIUM players get a PERMANENT +200% Strength Boost
Last updated by the developer 27 Jul 2026, 10:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:05 | 93 | no change |
| 14 Aug 2026, 12:04 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.