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+1 Punch Every Second 🥊

+1 Punch Every Second 🥊

A Roblox experience owned by Scorpion Studios!.

SimulatorENincrementalcombatarena

+1 Punch Every Second 🥊 is a simulator experience created on 2023-03-10. It has accumulated 1,523,861 lifetime visits and 147,066 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The title includes emoji icons and references in-game mechanics such as strength training and zone unlocking.

Description (written by the developer; not a statement by this register)

⚠️PUNCH BY CLICKING/TAPPING ANYWHERE ON YOUR SCREEN⚠️ ⌛ Every Second Your Strength Goes Up 🥊Train by Using The Punching Bags 👊Punch Noobs and Unlock new Zones ⚔️ Become Stronger and Fight in The Arena and in The Boxing Rings 👍Current In-Game Codes: "Cash!" and "Release!" 👉Next Like Code at 1K Likes! ❤️ Private Servers are FREE 🌟Join our Group Scorpion Studios PREMIUM players get a PERMANENT +200% Strength Boost

Last updated by the developer 27 Jul 2026, 10:22 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
1,523,861
lifetime visits
93%
liked (3,087 👍 / 231 👎)
147,058
favourites (96.5 per 1k visits)
10 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Hatch
9 R$
VIP
7 R$
Magic Carpet
5 R$
2x Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,088,475 · 0.00% win
Desert Zone Unlocked! · progression439,012 · 0.00% win
Super Strong · other274,888 · 0.00% win
Godly Strong · other68,306 · 0.00% win
First Rebirth! · progression8,794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0593no change
14 Aug 2026, 12:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.