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+1 Points Every Second ⭐

+1 Points Every Second ⭐

A Roblox experience owned by Mega Obby Games!.

TycoonENincrementalclickerpassive income

+1 Points Every Second ⭐ is a tycoon experience created on 2023-03-10. The game has accumulated 8,595,788 lifetime visits and 6,985 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 25.000 LIKES! 🏆 Welcome to +1 Points Every Second! Cross the roads, gain wins and more! 👥 Invite your friends and get a boost! ⭐ If you have a Roblox Premium, you get +2 points every second and more! 👍 If you enjoy this game leave a like and favorite for more updates! 💥 Thanks for playing +1 Points Every Second!

Last updated by the developer 23 Jan 2026, 20:07 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
8,595,788
lifetime visits
96%
liked (16,984 👍 / 722 👎)
6,984
favourites (0.8 per 1k visits)
10 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Points
299 R$
VIP
259 R$
x2 Wins
198 R$
Triple Hatch
149 R$
+25 Pet Storage
99 R$
x2 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,195,780 · 0.00% win
Invite Friends! · social544,983 · 0.00% win
First Rebirth! · progression29,092 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2096no change
13 Aug 2026, 21:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.