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[SOON] Claw In The Chamber

[SOON] Claw In The Chamber

A Roblox experience owned by Vyn's Tricks.

ShooterENarcademultiplayershooter

Description (written by the developer; not a statement by this register)

Claw In The Chamber: RELOAD is an upcoming rework of the original game, introducing advanced movement, a three-life system, and special round modifiers that shake up gameplay. Chain attacks, stack score, and outplay your opponents while managing your limited ammo supply to win! [📢] DEMO 2 is *almost* ready for release. This page will update when we're ready. Thank you for waiting! Thumbnail Credit - @AliceYates4561 (woozysnooz) & @letmeinkizipop (VampireAesop)

Last updated by the developer 11 Aug 2026, 07:01 UTC.

0
playing (measured 11 Aug 2026, 07:06 UTC)
2,502
lifetime visits
96%
liked (188 👍 / 7 👎)
198
favourites (79.1 per 1k visits)
11 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Development - Large
100 R$
Support Development - Regular
50 R$
Support Development - Lite
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Origins · other0 · 0.00% win
Hotshot · other0 · 0.00% win
Runner Up! · progression0 · 0.00% win
Admirable · progression0 · 0.00% win
Not Today, Thank you · progression0 · 0.00% win
Thorns · other0 · 0.00% win
What a Catch! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9618 August 2026 — 96 % liked28 August 2026 — 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 15:3396no change
18 Aug 2026, 15:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.