Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Kawaii Obby Tower

Kawaii Obby Tower

A Roblox experience owned by Fun Games 4 u.

ObbyENTower of HellKawaiiObby

Kawaii Obby Tower is an obby experience created on 2023-03-11. It has recorded 47,241,214 lifetime visits and 23,988 favorites. The game holds a 63% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome To ☁ Kawaii Obby Tower - Tower Of Hell! Welcome to Kawaii Obby Tower - Play all the obstacles! Play today 😊 📜Update Log📜 Free VIP servers 🔥Check out the group for more fun Games!🔥 The Group: https://www.roblox.com/groups/17177644/Fun-Games-4-u#!/about Be sure to like 👍 and favorite ⭐ the game!

Last updated by the developer 14 Nov 2025, 08:15 UTC.

0
playing (measured 10 Aug 2026, 19:48 UTC)
47,241,214
lifetime visits
63%
liked (1,414 👍 / 825 👎)
23,958
favourites (0.5 per 1k visits)
11 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands!
499 R$
Laser Gun
149 R$
Hybrid Coil
120 R$
Magic Carpet
99 R$
Golden Gloves
99 R$
Cloud
99 R$
Grapple Hook
69 R$
Gravity Coil
49 R$
Speed Coil
49 R$
Body Swap Potion
29 R$
Healing Potion
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kawaii Obby Tower · other25,579,156 · 100.0% win
stage 10 · progression19,725,201 · 100.0% win
stage 20 · progression15,491,147 · 100.0% win
stage 30 · progression11,492,722 · 100.0% win
stage 40 · progression8,476,018 · 100.0% win
stage 50 · progression6,654,485 · 100.0% win
stage 60 · progression5,891,229 · 100.0% win
stage 70 · progression5,026,905 · 0.00% win
stage 80 · progression4,235,540 · 0.00% win
stage 90 · progression3,339,619 · 0.00% win
stage 100 · progression3,026,977 · 0.00% win
stage 110! · progression2,511,913 · 0.00% win
stage 120 · progression2,310,035 · 0.00% win
stage 130 · progression2,054,878 · 0.00% win
stage 140 · progression1,949,100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6323 August 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 63 % liked22 September 2026 — 63 % liked12 October 2026 — 63 % liked23 August 202612 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 14:3863no change
22 Sept 2026, 14:3663no change
12 Sept 2026, 14:3463no change
2 Sept 2026, 14:3263no change
23 Aug 2026, 14:2163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.