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Pause People

Pause People

A Roblox experience owned by Itchybarn Inc.

Social & hangoutENsocial interactionhealth mechanicpause ability

Description (written by the developer; not a statement by this register)

In this game, you can pause people! (who would've guessed?) Use paustones to pause other people and pause yourself. But be careful, while paused, you lose health, and you have to pause other people to get your health back!

Last updated by the developer 25 Mar 2025, 15:38 UTC.

0
playing (measured 10 Aug 2026, 23:33 UTC)
13,283
lifetime visits
72%
liked (39 👍 / 15 👎)
39
favourites (2.9 per 1k visits)
11 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pause Stick
149 R$
Unpause Stick
99 R$
Double Coins
99 R$
Paustone Savings
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pause People · welcome9,062 · 0.00% win
1 Unpause · other1,521 · 0.00% win
1 Pause · other1,330 · 0.00% win
Simple Strides · progression696 · 0.00% win
10 Unpause · other289 · 0.00% win
10 Pauses · other271 · 0.00% win
Mineshaft Mountains · progression154 · 0.00% win
Killed A Player · other122 · 0.00% win
Moving Mania · progression106 · 0.00% win
Hanging Hazards · progression91 · 0.00% win
Canyon Crossing · progression86 · 0.00% win
Elevator Escalation · progression78 · 0.00% win
Meet The Owner · other73 · 0.00% win
Narnia · other62 · 0.00% win
Crowd Crossing · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.