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+1 IQ Every Second 🧠

+1 IQ Every Second 🧠

A Roblox experience owned by Mega Obby Games!.

TycoonENincrementalclickerobstacle course

+1 IQ Every Second 🧠 is a tycoon experience created on 2023-03-11. The game has accumulated 12,514,803 lifetime visits and 22,932 favorites. Currently, zero users are playing. The title maintains a 97% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 50.000 LIKES! 👥 Invite your friends and get a boost! 🧠 Welcome to +1 Fat Every Second! 💪 Gain +1 IQ every second 🖱️ Click and read books to gain IQ 🏃‍♂️ Run obstacles to win 🏆 Compete to be the smartest 🔥 Battle against opponents. ⭐ Roblox Premium Boost: +2 IQ every second and more! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! 💥 Thanks for playing +1 IQ Every Second!

Last updated by the developer 5 May 2024, 15:19 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
12,514,803
lifetime visits
97%
liked (54,270 👍 / 1,889 👎)
22,925
favourites (1.8 per 1k visits)
11 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
269 R$
Triple Hatch
129 R$
+25 Pet Storage
99 R$
x2 IQ
99 R$
Auto Clicker
98 R$
x2 Speed
79 R$
x2 Wins
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!8,202,715 · 100.0% win
1 WIN! · progression6,747,837 · 100.0% win
5 WIN! · progression5,736,434 · 100.0% win
10 WIN! · progression4,741,674 · 53.3% win
25 WIN! · progression2,435,715 · 0.00% win
50 WIN! · progression1,622,310 · 0.00% win
Invite Friend! · social1,062,801 · 26.7% win
100 WIN! · progression955,405 · 0.00% win
500 IQ! · other857,029 · 0.00% win
1,000 IQ! · other553,673 · 0.00% win
Rebirth! · progression215,643 · 0.00% win
5,000 IQ! · other209,862 · 0.00% win
10,000 IQ! · other94,176 · 0.00% win
250 WIN! · progression33,980 · 0.00% win
500 WIN! · progression12,328 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5297no change
23 Aug 2026, 18:5097no change
13 Aug 2026, 18:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.