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🌿 Evogen [Update]

🌿 Evogen [Update]

A Roblox experience owned by Primordia Games.

SimulatorENevolution simulationspore-likespace exploration

Description (written by the developer; not a statement by this register)

🌌 Evogen — Where Nothing Became Everything "From the crack of matter to the emergence of order... now, a new form of life awakens. And it's under your control." 🧬 Evogen is the spiritual successor to Spore, an evolutionary journey where you guide a species from a microscopic cell to a galaxy-shaping entity. 🌱 Create. Evolve. Conquer. 💻 Development News Evogen is being created with passion by an extremely small team. Progress is slow, but each update is crafted with great care. If you enjoy the project, any support—including donations—will help immensely to keep this adventure alive. Thank you for being part of the evolution!

Last updated by the developer 14 Dec 2025, 17:09 UTC.

0
playing (measured 12 Aug 2026, 02:21 UTC)
72,010
lifetime visits
75%
liked (484 👍 / 162 👎)
415
favourites (5.8 per 1k visits)
12 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⭐ Evostar
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played! · welcome23,503 · 0.00% win
Met Evocreator! · social5 · 0.00% win
The Smartest · other0 · 0.00% win
To The Surface · progression0 · 0.00% win
The Water Dominant · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3375no change
15 Aug 2026, 14:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.