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[🧪TOILET] Player Eating Simulator

A Roblox experience owned by cubify!.

SimulatorENAgar.io cloneGrowth mechanicSimulator

[🧪TOILET] Player Eating Simulator is a Roblox experience in the simulator genre, created on March 12, 2023. The game has accumulated 5,037,502 lifetime visits and 3,302 favorites. Currently, zero players are active. The title holds a 49% like percentage. Descriptions mention collecting food, buying cosmetics, and mass zones.

Description (written by the developer; not a statement by this register)

😃 Welcome To Player Eating Simulator ! 👍1,500 LIKES = FREE POTIONS👍 🌎 Go Around and Collect Food and Try to Become the BIGGEST Player In The WORLD!! 😵 How to Play : 💪 Collect Food So You Get Bigger 💪 🎁 Use The Shop To Buy Cosmetics 🎁 👉 Go in Mass Zones To Get HUGE 👈 💀 And Kill EVERYONE In Your Way 💀 🎉 Don't Forget To Join The Cubify Group For 350 Gold! Tags: Shoot, Race, Colors, Walls, Punch, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Chroma, Rebirth, Energy, Stars, Racing, Punching, Friends, Simulator, Arms, Happy, Race, Agar, Grimace

Last updated by the developer 8 Jan 2024, 22:53 UTC.

0
playing (measured 10 Aug 2026, 19:48 UTC)
5,037,502
lifetime visits
49%
liked (1,363 👍 / 1,423 👎)
3,302
favourites (0.7 per 1k visits)
12 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Respawns
1,716 R$
Headless Head!
399 R$
Double Size
350 R$
+1k Spawn Size
249 R$
Faster Speed
225 R$
200 Spawn Mass
200 R$
Alien Head
199 R$
Double Gold
145 R$
Golden Head!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,182,062 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3449no change
14 Aug 2026, 01:3149first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.