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[DISCONTINUED] judgement hall'nt fight sans lol

[DISCONTINUED] judgement hall'nt fight sans lol

A Roblox experience owned by #lacednation.

Fighting & PvPENsanserror!boss fight

Description (written by the developer; not a statement by this register)

every boss is possible, except ERROR!, without p2w

Last updated by the developer 21 Aug 2026, 07:44 UTC.

0
playing (measured 24 Aug 2026, 17:52 UTC)
34,435
lifetime visits
59%
liked (87 👍 / 60 👎)
203
favourites (5.9 per 1k visits)
12 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Code Red Sans
50 R$
Chara
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Sans · progression1,046 · 0.00% win
Defeat Underfell Sans · progression414 · 0.00% win
Defeat Outertale Sans · progression264 · 0.00% win
Beat the Christmas Event · collection179 · 0.00% win
Defeat Weak MURDER! Sans · progression175 · 0.00% win
Defeat Storyshift Chara · progression155 · 0.00% win
Defeat EchoTale Sans · progression147 · 0.00% win
Defeat HORROR! Sans · progression136 · 0.00% win
Defeat SANITY! Sans and Patrick - ENDING TWO · progression66 · 0.00% win
Defeat AFTERTALE! Sans · progression49 · 0.00% win
Defeat OOFER! Sans · other46 · 0.00% win
determined7oldfile.rbxl · other41 · 0.00% win
Defeat DUSTFELL! Sans · progression37 · 0.00% win
Defeat SANITY! Sans and Patrick · progression36 · 0.00% win
Defeat ERROR! Sans · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.524 August 2026 — 60 % liked5 October 2026 — 59 % liked24 August 20265 October 2026
2 measurements spanning 41 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 04:0259-1
24 Aug 2026, 18:1560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.