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[NEW!] +1 Pet Per Second!

[NEW!] +1 Pet Per Second!

A Roblox experience owned by +1 Pet Per Second.

TycoonENincrementalpet collectionegg hatching

Description (written by the developer; not a statement by this register)

👍 500 LIKES for an exclusive code CODE 'EGG' FOR 1,000 WINS 🚀 INVITE FRIENDS FOR REWARDS! 🚀 🥚Every Second you get +1 Pet Egg! ✅ NEW UPDATE EVERY FRIDAY ✅ 🎁UPDATE 1 🗺️ 4+ ZONES 🤖 REBIRTHS 💎 200+ FLOORS 🐶 52+ PETS 💣 50+ EGGS 🐛 BUG FIXES Progress Saves! 🔗Join our group for +1 Egg Per Second 🚀 Premium users get +2 Eggs Per Second HOW TO PLAY ✨ Gain Eggs every second 🥚 Hatch Eggs by tapping into cool pets 💣 Upgrade your Eggs 😸 Open Player Eggs for OP Pets 🗺️ Become the best Tags: damage, pets, eggs, hatch, roblox but every second you get +1 damage power, roblox but you get +1 damage every second, get damage, huge, massive, big, grow, every second, npc, sword, kill, boss, second

Last updated by the developer 25 Jun 2026, 03:23 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
236,247
lifetime visits
88%
liked (1,422 👍 / 187 👎)
914
favourites (3.9 per 1k visits)
12 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inferno Pets
1,999 R$
x10 Damage
999 R$
x5 Damage
699 R$
x5 Wins
499 R$
+5 Pets
299 R$
Super Lucky
299 R$
Triple Hatch
299 R$
Fast Eggs
299 R$
+250 Inventory
249 R$
x2 Damage
199 R$
x2 Wins
199 R$
Auto Play
179 R$
+50 Inventory
119 R$
Super Speed
99 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome148,103 · 100.0% win
Reach Zone 1! · progression24,988 · 0.00% win
Reach Zone 2! · progression6,015 · 0.00% win
Reach Zone 3! · progression4,244 · 0.00% win
Reach Zone 4! · progression3,593 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked4 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3288no change
4 Oct 2026, 07:3088no change
24 Sept 2026, 07:2388no change
14 Sept 2026, 05:1988no change
15 Aug 2026, 03:0288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.