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Ready Or Not 2

Ready Or Not 2

A Roblox experience owned by Ready Or Not?.

ShooterENswattacticalfps

Description (written by the developer; not a statement by this register)

Welcome to Ready or Not Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations. inspired from Ready Or Not Steam ready or not, bloxy or not, mission, fps, game, shooter, tactical shooter

Last updated by the developer 26 Jun 2024, 04:07 UTC.

0
playing (measured 12 Aug 2026, 11:52 UTC)
93,699
lifetime visits
17%
liked (70 👍 / 344 👎)
598
favourites (6.4 per 1k visits)
12 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome66,979 · 0.00% win
First Arrest · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1715 August 2026 — 17 % liked4 September 2026 — 17 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–18 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:1917no change
15 Aug 2026, 11:3717first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

ready-or-not.fandom.com11 active editors · 7,659 edits
246 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.