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Omega Fun Obby

Omega Fun Obby

A Roblox experience owned by $pades Studios..

Description (written by the developer; not a statement by this register)

👋Welcome to the Omega Fun Obby! Run, jump, and slide through this awesome obby! Be sure to like 👍 and favorite ⭐ if you enjoyed the game! BE SURE TO JOIN THIS GROUP: https://www.roblox.com/groups/14809170/pades-Studios#!/about ⚠Shutdown = Update 😎Be sure to come back and check out our newest updates! Stage Count: 250 Credits: -Built By @cooldudefireboi, @Adeseyeplas, @SauccyChicken, @NooblyShrub -Designed By: @SauccyChicken -Programmed by @cooldudefireboi and @NooblyShrub -Managed By @SauccyChicken, @cooldudefireboi, and @NooblyShrub -Brought To You By $pades Studios. Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 19 May 2025, 15:18 UTC.

0
playing (measured 8 Sept 2026, 03:00 UTC)
1,029
lifetime visits
78%
liked (14 👍 / 4 👎)
12
favourites (11.7 per 1k visits)
13 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Rainbow Carpet
699 R$
Machine Gun
499 R$
Gravity Coil
299 R$
Radio
199 R$
2x Walkspeed
199 R$
Double Jump
199 R$
Rainbow Trail
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression57 · 0.00% win
Stage 50 · progression26 · 0.00% win
Victory! · progression12 · 0.00% win
Stage 100 · progression7 · 0.00% win
Stage 150 · progression6 · 0.00% win
Stage 200 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.