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🚀 Rocketeers!

🚀 Rocketeers!

A Roblox experience owned by Badimo.

ShooterENteam combatparkourworld destruction

Rocketeers! is a shooter experience created on 2023-03-13. It has accumulated 17,279,255 lifetime visits and 35,805 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description highlights rocket jumping, parkour, and team combat mechanics.

Description (written by the developer; not a statement by this register)

🚀 Rocketeers is a Rocket Launcher fighting game with intense team combat, rocket jumping, parkour, and real time world destruction all in one place! Claim victory for your team and stand out with unlockable player cards and weapons. ⚡️ Gain and equip new Powerups to transform your style of attack! CONTROLS: ROCKET JUMP - Shoot at your feet. Jump for more height. DOUBLE JUMP - Space/Tap strategically WALLRUN - Run at a wall to automatically stick. Jump to hop off. AIR DASH - Shift/Tap. FREE MOUSE - 1/Tap to unequip your weapon. Use code BOOM for free coins and a free Powerup! ⚠️ Rocketeers is in Beta! You may find bugs. Send us your feedback! 🖥 Programmed by Badcc and Critstyx. 🎨 Designed by asimo3089.

Last updated by the developer 2 May 2026, 21:35 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
17,279,255
lifetime visits
74%
liked (10,887 👍 / 3,847 👎)
35,780
favourites (2.1 per 1k visits)
13 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Firework Pack
1,100 R$
VIP
500 R$
Powered UP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rocketeers Beta! · welcome5,477,980 · 0.00% win
Double Trouble! · other1,264,266 · 0.00% win
First! · welcome386,631 · 0.00% win
Travelin' · other285,801 · 0.00% win
25 KOs · progression269,744 · 0.00% win
Undertaker · other258,267 · 0.00% win
Leader · other236,217 · 0.00% win
Photo Finish · other128,096 · 0.00% win
100 KOs · progression62,394 · 0.00% win
1000 KOs · progression1,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3574no change
23 Aug 2026, 17:1874no change
13 Aug 2026, 17:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.