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Dread Ops

Dread Ops

A Roblox experience owned by Dread!Verse_Studio's.

HorrorENhorrordifficultyindie

Description (written by the developer; not a statement by this register)

This game is Not an easy game You can feel the sense of dread crawling down your spine.. the very goofy soul ops experiance credits to Hulks for dsobr (This game is not meant to be fair and is meant to be hard Thank you for playing if you did at all)

Last updated by the developer 7 Oct 2025, 07:57 UTC.

0
playing (measured 12 Aug 2026, 05:32 UTC)
1,225
lifetime visits
86%
liked (6 👍 / 1 👎)
19
favourites (15.5 per 1k visits)
14 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Evolution Aftertale
650 R$
Revert Dread Dust
350 R$
Soulless Sans
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Classic Dread · progression51 · 0.00% win
Edgy Monsters · progression47 · 0.00% win
Beat Weak Dread Dust · progression41 · 0.00% win
Fallen Constellations · progression36 · 0.00% win
Mass Regret.. · progression29 · 0.00% win
Tier 1 · progression24 · 0.00% win
the lv is not enough · progression23 · 0.00% win
The Hunger Just Isn't Enough · other23 · 0.00% win
Your Sanity is running out · progression17 · 0.00% win
broken Kindness · progression17 · 0.00% win
Alpha Badge · other16 · 0.00% win
tier 2 · progression12 · 0.00% win
Tier 3 · progression10 · 0.00% win
tier 6 · progression9 · 0.00% win
tier 4 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.