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[THREE YEARS!] ROSTAL [v0.6.9]

[THREE YEARS!] ROSTAL [v0.6.9]

A Roblox experience owned by Iota LLC.

ShooterENretrofirst-person shooterearly access

[THREE YEARS!] ROSTAL [v0.6.9] is a shooter experience created on 2023-03-16. It has recorded 943,957 lifetime visits and 25,649 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description notes it is an early access retro-styled first-person shooter with configurable graphic settings.

Description (written by the developer; not a statement by this register)

ROSTAL is a retro-styled first-person shooter that is currently released in early access so that we can gather player feedback as the game is developed into a final product. This game features unrealistic blood and mildy graphic depictions of dismemberment, both of which can be disabled in the settings menu. Report bugs , suggest features, or follow development of the game in the server linked below. Default Controls for PC, can be changed in the settings menu: Weapon wheel: Tab Item wheel: C Use items: Enter Kick: Q Mobile Controls: To use an item, click the item icon in your hud Click and slide your finger around the weapon wheel to navigate it To scroll between items, swipe left/right on the right side of the screen

Last updated by the developer 9 May 2026, 04:53 UTC.

0
playing (measured 11 Aug 2026, 00:20 UTC)
943,957
lifetime visits
90%
liked (7,645 👍 / 857 👎)
25,648
favourites (27.2 per 1k visits)
16 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lab Rat · other352,430 · 60.0% win
Partygoer · other19,023 · 100.0% win
Murderer · other8,980 · 10.0% win
ROSTAL V1.0.0..? · other3,039 · 0.00% win
Gift Collector · collection910 · 0.00% win
Trick-or-Treat"er" · other691 · 0.00% win
Sadist · other114 · 0.00% win
Victim · other13 · 0.00% win
Masochist · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0690no change
14 Aug 2026, 16:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.