[THREE YEARS!] ROSTAL [v0.6.9]
A Roblox experience owned by Iota LLC.
ShooterENretrofirst-person shooterearly access
[THREE YEARS!] ROSTAL [v0.6.9] is a shooter experience created on 2023-03-16. It has recorded 943,957 lifetime visits and 25,649 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description notes it is an early access retro-styled first-person shooter with configurable graphic settings.
Description (written by the developer; not a statement by this register)
ROSTAL is a retro-styled first-person shooter that is currently released in early access so that we can gather player feedback as the game is developed into a final product. This game features unrealistic blood and mildy graphic depictions of dismemberment, both of which can be disabled in the settings menu. Report bugs , suggest features, or follow development of the game in the server linked below. Default Controls for PC, can be changed in the settings menu: Weapon wheel: Tab Item wheel: C Use items: Enter Kick: Q Mobile Controls: To use an item, click the item icon in your hud Click and slide your finger around the weapon wheel to navigate it To scroll between items, swipe left/right on the right side of the screen
Last updated by the developer 9 May 2026, 04:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:06 | 90 | no change |
| 14 Aug 2026, 16:04 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.